#include "Application.h"

void Application::OnRender() {
//	Surface::OnDraw(Surf_Display, Surf_Test, 250,250,10,10,200,200);
//	Surface::OnDraw(Surf_Display, Surf_Test, 0,0);

	Surface::OnDraw(Surf_Display, Surf_Test,PaddleLeft[0]/2,PaddleLeft[1]/2, 50,50,500,200);
	SDL_Flip(Surf_Display);
}


/*
 *
	PaddleLeft[1] = 640;
	PaddleLeft[2] = 480;
 */
